Open endel opened 7 years ago
It's on our internal radar but there's a few hoops to jump through to get it implemented in a flexible and sustainable way so I can't commit to a timeline at the moment. Feeding in non predictable geometry requires a way to define and use it that I have plans for but isn't in the current build.
There are provided vertices, etc. in TexturePacker. Has anyone had success in CreateJS with this - made a plugin, etc.?
"vertices": [ [147,74], [194,68], [204,200], [153,266], [56,267], [15,220], [1,180], [11,72], [64,70], [66,3], [132,1] ], "verticesUV": [ [194,901], [200,948], [68,958], [2,907], [1,810], [48,769], [88,755], [196,765], [198,818], [265,820], [267,886] ], "triangles": [ [8,9,10], [6,7,8], [5,0,2], [6,0,5], [5,3,4], [6,8,0], [0,1,2], [5,2,3], [0,8,10] ]
Hey there,
Would be nice to support polygon sprites on EaselJS.
More info: https://www.codeandweb.com/blog/2015/10/01/cocos2d-x-performance-optimization PIXI.js is going to have it soon. (https://github.com/pixijs/pixi.js/issues/2243)