Closed ramarro123 closed 7 years ago
The queue does not stop if it encounters an error unless you tell it to. You should still receive fileload
events for all your other items, and a complete
event for your queue.
Are you seeing something different?
i am asking for something different, i think.
i want to block and throw error only on certain errors and ignore the others. if i do stoponerror of course, queue will stop on error :) if i don't set stop on error, then it won't stop on ANY error
i want to stop only on SOME error.
so basically, i want to set "stoponerror=false" (or true whatever) and set into the file "shouldstoponerror=true" (or false) that override the global queue way of handling things.
it's that possible?
If you want to stop on specific items, I recommend using the error
event, and inspecting which item failed. You can then stop the queue if a certain item fails:
var queue = new createjs.LoadQueue();
queue.on("error", function(event) {
var item = event.data,
id = item.id;
switch (id) {
case "img2":
queue.close(); // No more loading or events
break;
}
}
queue.loadManifest([
{id: "img1", "path/to/image1.jpg"},
{id: "img2", "path/to/image2.jpg"}, // 404 or something
{id: "img3", "path/to/image3.jpg"}
]);
This is just pseudo-code (not tested), but you get the idea. If you want the queue to stop under specific conditions, this is the best way (rather than some rarely-used API like adding stopOnError
to load items.
Hope that makes sense.
hello,
i am loading a big manifest of file on a queue, and i want to know if ti's possible to ignore 404 for certain file.
like game/lang/cn.json --> can be missing game/lang/en.json game/common/data.json game/specific/data.json --> can be missing
in that way i can keep the loading engine separated from the game logic, making it a component for my project.
at the moment, if one of the file is missing, preloadjs will just fail. if i set stopOnError, it affect all the files, not just some of them
regards