PreloadJS makes preloading assets & getting aggregate progress events easier in JavaScript. It uses XHR2 when available, and falls back to tag-based loading when not.
Describe whats happening (Include any relevant console errors, a Gist is preferred for longer errors):
When I try to load files that are unsupported e.g. 'wav' on a browser (specifically in this case IE11), there is no error message, but more specifically, the 'complete' event is fired x amount of times (the same number as files I wanted to download).
OS & Browser version (Please be specific) (Ex; Windows 10 Home, Chrome 62.0.3202.94):
Windows 10, IE11
Do you know of any workarounds?
No, apart from just not trying to load unsupported files types, or checking before!
Provide any extra details that will help us fix your issue. Including a link to a CodePen.io or JSFiddle.net example that shows the issue in isolation will greatly increase the chance of getting a quick response.
var queue = new createjs.LoadQueue(false);
queue.installPlugin(createjs.Sound);
queue.on("complete", function() {
finishedCallback(true);
}, this);
var retried = [];
queue.on("error", function(error) {
finishedCallback(false);
});
// register sounds
for(var i = 0; i < urlsList.length; i++) {
var sound = urlsList[i];
queue.loadFile({id:i, src: sound});
}
queue.setMaxConnections(5);
queue.load();
Version used (Ex; 1.0): 1.0
Describe whats happening (Include any relevant console errors, a Gist is preferred for longer errors):
When I try to load files that are unsupported e.g. 'wav' on a browser (specifically in this case IE11), there is no error message, but more specifically, the 'complete' event is fired x amount of times (the same number as files I wanted to download).
Windows 10, IE11
No, apart from just not trying to load unsupported files types, or checking before!
var queue = new createjs.LoadQueue(false); queue.installPlugin(createjs.Sound); queue.on("complete", function() { finishedCallback(true); }, this);