A Javascript library for working with Audio. It provides a consistent API for loading and playing audio on different browsers and devices. Currently supports WebAudio, HTML5 Audio, Cordova / PhoneGap, and a Flash fallback.
When playing the audio using soundJS and unplugging the headphones, audio is not playing in the speaker, but it runs in the background without any sound and calls the complete function. Could you please take a look at the code below? thanks
function load() {
var queue = new createjs.LoadQueue();
createjs.Sound.alternateExtensions = ["mp3"];
queue.installPlugin(createjs.Sound);
queue.addEventListener("fileload", handleFileLoad);
queue.addEventListener("complete", handleComplete);
queue.loadManifest({
id: "audio_1",
src: "http://commondatastorage.googleapis.com/codeskulptor-demos/DDR_assets/Kangaroo_MusiQue_-_The_Neverwritten_Role_Playing_Game.mp3",
});
}
function playIt() {
var instance = createjs.Sound.play('audio_1');
instance.on("complete", handleComplete2, this);
instance.on("error", function (e) { console.error(e); }, this);
}
When playing the audio using soundJS and unplugging the headphones, audio is not playing in the speaker, but it runs in the background without any sound and calls the complete function. Could you please take a look at the code below? thanks