Calling setPaused(false) on a tween that is running causes the tween to run at a faster speed. Further calls to setPaused(false) cause it run even faster.
I expected it to just ignore the call and continue to run normally since it is already unpaused.
var tween = createjs.Tween.get(something).to({y:0}, 30000);
tween.setPaused(false); // tween speeds up
tween.setPaused(false); // tween speeds up more
Calling setPaused(false) on a tween that is running causes the tween to run at a faster speed. Further calls to setPaused(false) cause it run even faster.
I expected it to just ignore the call and continue to run normally since it is already unpaused.