Open GRiMe2D opened 8 years ago
Now, I'm creating an animation like this:
It will be useful, if we could enter relative values:
So, there will be 50 frames.
Hey this is great idea! Set relative keyframe numbers to based last keyframe of animation. Need to check this one after the holidays...
Now, I'm creating an animation like this:
It will be useful, if we could enter relative values:
So, there will be 50 frames.