CreativeMD / AmbientSounds

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Sound muffling underwater activates too late #249

Open catreplicators opened 1 week ago

catreplicators commented 1 week ago

Going in two-block-tall water does not muffle rain noises, despite the player being fully submerged. Three block tall water does muffle sound (not enough imo, but that's a different issue).

CreativeMD commented 1 week ago

I could not reproduce this behavior. I stand in two deep water and the other sounds fade out almost entirely. What version of Minecraft and AmbientSounds are you using?