I created a looping door using b0: !(b0) equal. And for some reason on this one tile door that I was having it look like it was floating up and down in the air. It places a copy of itself seemingly every tick. I use that signal logic for other moving platforms and they have never duplicated.
Export:
dubbing door.txt
I created a looping door using b0: !(b0) equal. And for some reason on this one tile door that I was having it look like it was floating up and down in the air. It places a copy of itself seemingly every tick. I use that signal logic for other moving platforms and they have never duplicated. Export: dubbing door.txt