CreativeMD / PlayerRevive

GNU Lesser General Public License v3.0
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[Forge] [1.20.1] Mod is incompatible with Iron's Spells 'n Spellbooks #143

Closed rafaelkai closed 3 months ago

rafaelkai commented 7 months ago

During bleedout state you are still able to cast Iron's Spells 'n Spellbooks spells, causing obvious balancing issues.

CreativeMD commented 7 months ago

Reported this issue to Iron Spell's because this is something I cannot fix from my end: https://github.com/iron431/irons-spells-n-spellbooks/issues/359

GreenForzeGaming commented 6 months ago

noticed this today aswell. any fix?

CreativeMD commented 6 months ago

Nope and it seems like there won't be one. I don't see a good way to fix it from my end. Unfortunately forge does not provide a good way to block all ingame interactions. Especially if mods do something out of the box.

GreenForzeGaming commented 6 months ago

what if the revival screen instead off moving around made gui. a gui cant be closed with other buttons and cancels out all other interactions. make a gui screen that has 2 buttons 1 greyed out that says revive that activates after a player has done the revival thing. and a button that activates after set seconds that sayes respan.

CreativeMD commented 3 months ago

I will close this issue for now. Unfortunately the author is not really willing to help out here.