Open IntMarco opened 1 month ago
I'll see if I can disable it for the npc there, but it's probably not possible, I'll report this issue to traben aswell
Perfect , ty
I'll see if I can disable it for the npc there, but it's probably not possible, I'll report this issue to traben aswell
SkinShuffle dev here, I could see if I could trick the model renderer into thinking the player is stationary, but I can't guarantee anything.
I'll see if I can disable it for the npc there, but it's probably not possible, I'll report this issue to traben aswell
SkinShuffle dev here, I could see if I could trick the model renderer into thinking the player is stationary, but I can't guarantee anything.
Thank u soo much
I'll see if I can disable it for the npc there, but it's probably not possible, I'll report this issue to traben aswell
SkinShuffle dev here, I could see if I could trick the model renderer into thinking the player is stationary, but I can't guarantee anything.
If It helps, the way player anime packs detect falling is basically checking if the height from the nearest block below the player is more than a certain value, so if u could just tell the renderer there's a block just below the player, it will fix the issue
Okay, in the future you should probably check the player's velocity instead of doing that.
Okay, in the future you should probably check the player's velocity instead of doing that.
I don't think entity model features has a way to check velocity and such
But now that you've given me the idea, imma have to look into it
https://modrinth.com/mod/skinshuffle