Creatomat / Better-Animations

A minecraft addon that overhauls all the player animations in the game!
Other
6 stars 0 forks source link

Falling animation with Skin Shuffle #29

Open IntMarco opened 1 month ago

IntMarco commented 1 month ago

https://modrinth.com/mod/skinshuffle

Screenshot 2024-07-09 alle 21 25 33
Creatomat commented 1 month ago

I'll see if I can disable it for the npc there, but it's probably not possible, I'll report this issue to traben aswell

IntMarco commented 1 month ago

Perfect , ty

IMB11 commented 1 month ago

I'll see if I can disable it for the npc there, but it's probably not possible, I'll report this issue to traben aswell

SkinShuffle dev here, I could see if I could trick the model renderer into thinking the player is stationary, but I can't guarantee anything.

Creatomat commented 1 month ago

I'll see if I can disable it for the npc there, but it's probably not possible, I'll report this issue to traben aswell

SkinShuffle dev here, I could see if I could trick the model renderer into thinking the player is stationary, but I can't guarantee anything.

Thank u soo much

Creatomat commented 1 month ago

I'll see if I can disable it for the npc there, but it's probably not possible, I'll report this issue to traben aswell

SkinShuffle dev here, I could see if I could trick the model renderer into thinking the player is stationary, but I can't guarantee anything.

If It helps, the way player anime packs detect falling is basically checking if the height from the nearest block below the player is more than a certain value, so if u could just tell the renderer there's a block just below the player, it will fix the issue

IMB11 commented 1 month ago

Okay, in the future you should probably check the player's velocity instead of doing that.

Creatomat commented 1 month ago

Okay, in the future you should probably check the player's velocity instead of doing that.

I don't think entity model features has a way to check velocity and such

Creatomat commented 1 month ago

But now that you've given me the idea, imma have to look into it