Closed SpelliCosta closed 2 years ago
huh... here I was about to report this bug. yeah, I tested this on my computer and server, they both do not like saplings either
Could it be that the Terralith datapack's trees are sometimes not made with natural leaves, but instead use player-placed version leaves (that do not despawn when disconnected from a block)? It could be that Create checks for the existence of such leaves to determine the general size of trees, such as some other mods do I believe. I have noticed some trees from Terralith spawned during world-gen do not have their leaves despawn even when all logs are removed.
I found the issue. It had something to do with Terralith's implementation of how saplings work.
I made a manual fix that removes that leaves tag which I feel like should only affect manual custom tree growth and not natural tree growth in the world generation. I might be wrong because I am not a dev whatsoever.
https://github.com/HumanMint/terralith-sapling-mint-patch
Here is a video on how to do it (because you shouldn't trust random people's patches on official mods/datapacks) https://youtu.be/qUQnUybcJ6I
Text instructions
TL;DR Create mod isn't responsible for this issue
Describe the Bug
Hello, I have just declared a bug between your mod create and that of terralith 2.0.
there are no errors in the server logs, just that a classic lumber farm that uses saws works but breaks tree inches. And its only when the terralith 2.0 mod is installed without its working fine. ^^
Thank you for your mod it's great keep it up.
spelli
Reproduction Steps
classic lumber farm
Expected Result
Saws break thumbs of trees instead of going their way and only break wood
Screenshots and Videos
No response
Crash Report or Log
No response
Operating System
windows 10
Mod Version
0.4.0b
Minecraft Version
1.18.1
Forge Version
2 versions testing 39.0.17 and 39.0.36
Other Mods
Terralith 2.0
Additional Context
No response