Hi! I'm having an issue with Create 0.5.1f when paired with WorldEdit (Forge, 1.20.1) and/or the latest version of Oculus. You can see my original thread here: https://github.com/Asek3/Oculus/issues/609
The game takes a little longer to load than usual, and at the end pops up a little window saying "! Resource Reload Failed" - which results in all of my mod resources and resourcepacks not being loaded. It screws up my FancyMenu and also won't allow me to load into any worlds. At first I thought it was an Oculus issue, hence the report above, but then I noticed a few references to com.simibubi.create.content.kinetics.fan.processing.FanProcessingTypeRegistry in my latest.log, which lead me to disable Create and dependent mods, at which point the game loads correctly.
I don't know whether this is due to Create itself, or if it's anything to do with the addons (the log also mentions item attributes from Create: Connected). I'm also not 100% sure it's even Create causing the issue. I'm not savvy enough to know offhand and I don't have the energy to do extensive testing, so I'm hoping the answer will be obvious to someone else. :)
Reproduction Steps
Using Create 0.5.1f and Oculus 1.7.0, load up the game
Oh lordy. xD The pack is still under development, but here's our current list (fwiw Connector is on its way out, I just need to figure out what's dependent on it):
Describe the Bug
Hi! I'm having an issue with Create 0.5.1f when paired with WorldEdit (Forge, 1.20.1) and/or the latest version of Oculus. You can see my original thread here: https://github.com/Asek3/Oculus/issues/609
The game takes a little longer to load than usual, and at the end pops up a little window saying "! Resource Reload Failed" - which results in all of my mod resources and resourcepacks not being loaded. It screws up my FancyMenu and also won't allow me to load into any worlds. At first I thought it was an Oculus issue, hence the report above, but then I noticed a few references to
com.simibubi.create.content.kinetics.fan.processing.FanProcessingTypeRegistry
in my latest.log, which lead me to disable Create and dependent mods, at which point the game loads correctly.I don't know whether this is due to Create itself, or if it's anything to do with the addons (the log also mentions item attributes from Create: Connected). I'm also not 100% sure it's even Create causing the issue. I'm not savvy enough to know offhand and I don't have the energy to do extensive testing, so I'm hoping the answer will be obvious to someone else. :)
Reproduction Steps
Expected Result
I expect the game to load with resources correct.
Screenshots and Videos
No response
Crash Report or Log
https://gist.github.com/katubug/324e84ea0e02dd033a2ba4cfbcbbb719
Operating System
Windows 11
Mod Version
0.5.1f
Minecraft Version
1.20.1
Forge Version
47.2.20
Other Mods
Oh lordy. xD The pack is still under development, but here's our current list (fwiw Connector is on its way out, I just need to figure out what's dependent on it):
[17:06:17] [main/INFO]: Loading 454 mods:
Additional Context
No response