CreeperMagnet / the-creepers-code

The source code for The Creeper's Code, an extensive Minecraft datapack designed to improve the vanilla survival experience.
https://thecreeperscode.com
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How configurable is your modpack-in-a-datapack? #209

Closed allanonmage closed 7 months ago

allanonmage commented 7 months ago

I stumbled across your datapack on Modrinth, and there's a lot of good stuff in there. However, some of the things I've already planned to include in my modpack via other mods or datapacks. Can yours have certain things turned off? Or, for the structures, be additive instead of replacing the vanilla ones?

For example, I like Yung's structures, and I'd rather not have your monument overwrite it since they are very similar. There's a biome mod that I like that has a revamped Woodland Mansion too. And Repurposed Structures will reuse both Yung's structures, and the ones from that datapack whose name escapes me.

Also, I haven't found a good way to integrate more difficult pillagers with vanilla raid farms, so I usually turn off some of the pillager themes things.

bongbongsaysbong commented 7 months ago

TCC is not a modular datapack so you can only remove it by modifying it yourself. Built-in modularity will not be supported.

CreeperMagnet commented 7 months ago

This is not the place for questions. Go to our discord. There is no configuration file, this is a datapack.

allanonmage commented 7 months ago

Discord has never let me use my account in the 10 years or so that I've had it, so this is what I've got.