Open tuopi27 opened 1 month ago
This is an interesting one. I will have a look at it, but I'm not sure if this is doable without massive complexity.
I do also think, though, that tridents by default should be both melee & ranged weapons.
i did throwable because ranged just.... didnt work -even if coalesce is on, the ranged crosshair refuses to coalesce -adding an item to the ranged weapon category just doesnt do anything -added an item that already has a category to a second category (e.g. crossbows to usable items) again only shows one -#92
Okay, there were multiple bugs present here.
see here: trident i have set to both "throwable" and "melee weapon" shows only "throwable" crosshair even if coalesce is active for both
note it still coalesces with crosshairs from other sources (looking at block and looking at entity shown here)