The Skeletal Collider will only support humanoid shapes.
Given constraints it should match the shape and size of the target avatar. Perhaps try to estimate this automatically before letting the User define this further.
[Research] Should the Skeletal Collider interact with physics, if so how do we do this in a way without making people go mad? Desktop Vs. VR?
I do want hands to have high def colliders that include each finger because eventually we could use the Oculus Quest Hand Tracking to interact with physics.
The Skeletal Collider will only support humanoid shapes. Given constraints it should match the shape and size of the target avatar. Perhaps try to estimate this automatically before letting the User define this further.
[Research] Should the Skeletal Collider interact with physics, if so how do we do this in a way without making people go mad? Desktop Vs. VR?
I do want hands to have high def colliders that include each finger because eventually we could use the Oculus Quest Hand Tracking to interact with physics.