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Runtime Built-In to URP Converter #49

Closed AustinSmith13 closed 4 years ago

AustinSmith13 commented 4 years ago

Allow people to import Worlds regardless of Unity Version or Rendering Pipeline.

Detect incompatible Materials or Script Errors, Convert all properties to Universal Rendering Pipeline equivalent.

AustinSmith13 commented 4 years ago

done This is a VR Chat world that by default uses a older version of unity and Built-In Render Pipeline. It was automatically converted to the Universal Render Pipeline at runtime. The picture above was rendered in Creoverse using the new render pipeline. Looks about the same compared to vrchat and there is a perf boost from using the new pipeline and job system.