Moved the on_player_moved event listener outside of intialize, as otherwise it'll never get called after a load, since the player is already intialized. Commented out character_reach_distance_bonus clamping as that was crashing durring cutscene. We should probablby move it to a force bonus on_init if we need it still.
primary events for zooming (missing reset and one other I think)
added reset zoom and reset zome 2x added all the zoom preocessing code.
finished intigrating the zoom stuff. removed scale base calibration. removed caching of screen resolution
reworked initalize so it would only create things that didn't already exist, so now it can be called to update the structure. added a on_configuration_changed event handler that will call initialize on all players and regernated the entity filters integrated the new scheduler with the zoom stuff moved debug stuff to an on_joined function
renamed the mod folder so it doesn't have to be renamed every time the version is updated
bumped the version number which is required to get the on_configureation_changed to run
edited the release script to grab the version number which should help with remembering to update it.