For all slot reading functions, added a start phrase string as a new optional parameter.
You can insert and start phrase before announcing what is in a slot. For example, when you switch menu tabs to the inventory, add the start phrase "inventory" and then read the first slot.
Like in the example, I have labeled some of the start phrases to announce the player inventory before reading the first slot of it.
The same labeling idea was applied to some other menus that have slots but I don't think all of them have been covered yet.