Closed Odjit closed 2 months ago
That's actually intentional implementation. It is designed to not be a clear trigger, but something for players to test and learn what is the minimum they can provide. Kind of like a secret MMO trigger.
Changing it from my original design isn't something I will be doing for CrimsonMods, however I'm more than happy to accept a Pull Request for this functionality long as it includes an optional config flag.
If you drop other items in the area, or more primals than necessary, it eats all, regardless. You need to add a filter for the prefab to your use of KC's DropItemsService, and probably also check for an amount to remove from the container.