CristianVasile23 / conversation-hud

A simple FoundryVTT module that adds a nice HUD that display the portraits of all the characters present in a conversation.
MIT License
16 stars 2 forks source link

Feature Request: "Speak as" selected conversation participant in chat #8

Closed buttonpushertv closed 1 year ago

buttonpushertv commented 1 year ago

Would it be possible to automatically set the "Speaking as" value in chat based on the selected conversation participant?

CristianVasile23 commented 1 year ago

I need to look into it, it might be possible but I do not know at the moment (The fact that some participants might not have associated actors could cause issues). I will investigate and if it's doable I will add this feature whenever I get some time.

buttonpushertv commented 1 year ago

With the Narrator Tools module, you can use /as to speak as whomever you want - no existing character needed. Maybe integrating with that mod could help? Having a button in Conversation HUD to /narrate some text could be useful as well (if you don't mind cross-module integration).

Or at least using a similar method to do the /as part would be great.

Thanks for the very cool module!

CristianVasile23 commented 1 year ago

Oh, thanks for the tip, I will be looking into that to see how it works. I assumed that you can edit a chat message so that it can display whatever name you want it to, but I wasn't 100% sure. But since it appears to have been done already, that means it's 100% doable and I will be adding this feature whenever I have some free time. Thanks for the suggestion by the way!

CristianVasile23 commented 1 year ago

I have added a Speak As toggle with release 3.5.0. Now whenever you have a conversation open, you can toggle this feature on and all chat messages will be sent under the name of the currently active participant. You will find said toggle with the rest of the conversation controls. Additionally, should you have any use for it, I have also added a macro that toggles this feature on/off.