Yggdrasil VR is an ambitious curated mod list that seeks to overhaul and expand Skyrim VR to make it more balanced, challenging, varied, good-looking, and most importantly immersive while making sure it's playable on lower spec configurations with good performance!
Is your feature request related to a problem? Please describe.
I've experienced enemies that are too strong for the guards, neutral or ally npcs to handle. In mixwater mill, five monsters that looked like bears and trolls had a baby and killed stormcloak patrol together with all non-essential npcs in that area.
Valtheim Towers also had a boss bandit of level 20. I killed it only after a bunch of "try to get up" deaths. This is not really a problem as I enjoy the idea of you won't come out on top of every dungeon. Have to be creative or disengage and leave with what spoils you gained.
In conclusion:
Bandit bosses are on the edge having too much health or I was just not able to do enough damage, as it was two shotting me, I have fairly decent full heavy armor with perks.
Some wild animals are too crazy. Completely destroying a settlement, although I cannot remember what they were called, just that they looked like combination of trolls and bears. Reason for their strength was their health, they one shot me as I was level 4 and they had around levels of 20-25. I did manage to avoid some of their attacks but their health pools would simply not move.
Describe the solution you'd like
I am convinced that health scaling is the problem. Enemies lower health but big damage can be fun to play with. I wish that the bandits would feel my blade actually hurting them. I recieve all kinds of conditions and diseases and yet bandits seem to be much healthier even after they have been sliced 20 times...
Is there already a mod that could solve this?
Not that I'm aware of. The only one I have in mind is Wildcat but it would be about changing overall damage player can do, and that's not what I want as enemies of lower level will become useless even if their attack damage is boosted, then bosses and mages will become a hell to deal with.
Describe alternatives you've considered
Outright removing certain enemies if there's nothing that can be done about their health pools (the monsters)
Is your feature request related to a problem? Please describe. I've experienced enemies that are too strong for the guards, neutral or ally npcs to handle. In mixwater mill, five monsters that looked like bears and trolls had a baby and killed stormcloak patrol together with all non-essential npcs in that area.
Valtheim Towers also had a boss bandit of level 20. I killed it only after a bunch of "try to get up" deaths. This is not really a problem as I enjoy the idea of you won't come out on top of every dungeon. Have to be creative or disengage and leave with what spoils you gained.
In conclusion: Bandit bosses are on the edge having too much health or I was just not able to do enough damage, as it was two shotting me, I have fairly decent full heavy armor with perks. Some wild animals are too crazy. Completely destroying a settlement, although I cannot remember what they were called, just that they looked like combination of trolls and bears. Reason for their strength was their health, they one shot me as I was level 4 and they had around levels of 20-25. I did manage to avoid some of their attacks but their health pools would simply not move.
Describe the solution you'd like I am convinced that health scaling is the problem. Enemies lower health but big damage can be fun to play with. I wish that the bandits would feel my blade actually hurting them. I recieve all kinds of conditions and diseases and yet bandits seem to be much healthier even after they have been sliced 20 times...
Is there already a mod that could solve this? Not that I'm aware of. The only one I have in mind is Wildcat but it would be about changing overall damage player can do, and that's not what I want as enemies of lower level will become useless even if their attack damage is boosted, then bosses and mages will become a hell to deal with.
Describe alternatives you've considered Outright removing certain enemies if there's nothing that can be done about their health pools (the monsters)
Additional context None