Closed drejjmit closed 2 years ago
Just interacting with anything seems to makes the InventoryMonitor::FrameworkOnUpdate
cause a lagspike.
I just interacted with a Oasis Flowerpot
in my estate and it shot up to 220ms from just clicking it.
No items were looted.
I'm aware, I'm honestly not sure at this point, I'm still investigating but I'm finding it very difficult to replicate consistently.
Must be in the Lib. I get the same lag when only using InventorySearchBar
that uses your CriticalCommonLib
https://github.com/Tischel/InventorySearchBar
Can you let me know if the issue is still a problem in the latest release? Have done what I can to make the scanning process run outside of the game's main update loop.
Obviously if you still have InventorySearchBar running you will probably see the issue as they might not have updated their CCL dependency.
Much better now. Thank you. I'll make a new/reopen this issue if i notice anything.
Describe the bug Each time i loot an item i get a ~60ms lag spike
To Reproduce Easiest to notice is if you're 'Quick Synthesis' 99 items. Each item received triggers a 50-70ms lag spike
Screenshots
When i stop looting / crafting, the lag is gone
Version 1.2.0.3