CriticalFlaw / flawhud

Custom HUD for Team Fortress 2
https://mastercomfig.com/huds/page/flawhud/
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MapInfoText is too wide #375

Closed impale1 closed 1 year ago

impale1 commented 1 year ago

mapinfomenu.res -> "MapInfoText" As a result, some of the text goes off screen

Operating system: Windows 11 Enterprise 22H2 Resolution: 1920x1080

MapInfoText1 MapInfoText2

CriticalFlaw commented 1 year ago

What's the change in your second screenshot?

impale1 commented 1 year ago

"wide" "200"

CriticalFlaw commented 1 year ago

Thanks. I think this likely happened because I use an ultra wide monitor. Will check later tonight

impale1 commented 1 year ago

The solution I gave above is not good because it makes the descriptions of the other maps too narrow

CriticalFlaw commented 1 year ago

The ideal value might be somewhere in between then, just so it doesn't hit the very edge of the screen

impale1 commented 1 year ago

I've checked the text of the maps in all game modes (I hope), and it seems to look fine "wide" "278" "tall" "208" 20230826170934_1 20230826171012_1

impale1 commented 1 year ago

I tried to adjust for 16:10 too, but there the text becomes really too narrow so I think we will do only for 16:9 "wide" "204" "tall" "265" 20230827003859_1 20230827003817_1

CriticalFlaw commented 1 year ago

I've settled on wide = 235 and tall = 250 for now. image