Closed CromulentEntity closed 2 years ago
The exp half of this is implemented in https://github.com/CromulentEntity/Dungeon_Crawler_Deux/commit/3fcd20e3031c6a9ef75b91b4e331ae7cae10c261.
Explored the idea of implementing a random Item prize pool, perhaps with odds based on the strength of the creature defeated. This would require a lot of writing weapon stats and descriptions and is mostly a timesink. Exp rewards are fine for the time being.
Perhaps create a loot / exp pool at the start of each battle and give it to the player if they win.