When using this as a direct replacement for SFM's sixense.dll, it seems to launch as normal and even launches SteamVR as well.
However, when assigning Sixense bindings to animationsets (through the right click menu), the software freezes for quite a long time.
After responding once again, the animationset is assigned that controller. Though when clicking either "Record Mocap" or "Preview Mocap", the software crashes with a STATUS_STACK_BUFFER_OVERRUN exception. I could not locate the source of this issue.
When using this as a direct replacement for SFM's
sixense.dll
, it seems to launch as normal and even launches SteamVR as well. However, when assigning Sixense bindings to animationsets (through the right click menu), the software freezes for quite a long time. After responding once again, the animationset is assigned that controller. Though when clicking either "Record Mocap" or "Preview Mocap", the software crashes with aSTATUS_STACK_BUFFER_OVERRUN
exception. I could not locate the source of this issue.My SFM launch parameters are:
I would appreciate any help regarding this, thank you.