Suggestion
New blocks only obtainable in creative mode (system shown in brackets) (see gui mockups) (gui mockups were make in MS. Paint) (notes are shown) (bottom row should have averages) (units of energy in corner) (names are example names):
(return means to delete something (that something could be energy) but it is noted in the stats. object means what they cheat in)
(they are unobtainable without creative mode or commands)
Energy:
Cheat Reds. Master Axis (rotary): Acts as redstone master axis, except it cheats in / returns energy instead of taking it from a gear/axle attached to the back.
Cheat Motor (rotary): Two sides. Side A: Set power, it continuously produces that power. Side B: Returns energy at rate depending on speed at side B.
(doesn't count as master axis)
Cheat Heat Reservoir (heat): Set temperature, it cheats in / returns heat / cold so that its temperature is always at the set temperature.
Cheat Extractor (beams): Set the amount of (Energy, Potential, Stability and Void), it will make a continuous beam with those amounts for free. Also, absorbs beams fired into it automatically returning the beams.
Cheat Battery (FE): Settings: Emission Limit, Reception Limit. Other blocks can extract/insert energy at at most the emission/reception limit resp. Also, stats. Also, extracting energy cheats it in and inserting energy returns it.
Other:
Cheat Chest (items): Gui has 2 slots. Left slot sets cheated item (ChI) to item placed in it (also, perishables(items that spoil) let you configure time until spoilage). Right slot provides infinite of ChI, and automation can extract/insert the ChI infinitely. (except perishable feature, could be part of Essentials)
Cheat Tank (fluids): Gui has a slot and a tank. Slot takes a tank item (i am refering to a item with a fluid tank (buckets count)) and sets cheated fluid (ChF) to fluid in tank item. Tank contains infinite of ChF and automation can extract/insert the ChF infinitely. (sorry for no label)
Cheat Vessel (alchemy reagents): Gui has a slot for glassware which sets cheated reagents. Cheated reagents can be extracted/inserted infinitely. Tier (crystal or glass) is tier of glassware.
Stats:
Energy ones show stats on: (ChO : Cheated Object) (Equations are convenience calculations)
The amount of ChO that has been cheated in (in total) (seperate for E.G. cheat extractor) (T_O)
The amount of ChO that has been returned (in total) (seperate for E.G. cheat extractor) (T_I)
T_O - T_I (T_PRF)
Time since last reset (in ticks) (T_TKS)
T_O / T_TKS (AVG_O)
T_I / T_TKS (AVG_I)
T_PR / T_TKS (AVG_PRF)
Justification
There is currently no way to automatically cheat in stuff except command blocks which are rather complicated and it would be nice to be able to have infinite free stuff automatically in Creative Mode for testing.
Impact
It doesn't affect survival mode at all because it is not available in survival mode. It is useful for testing in creative mode.
Scope Some blocks available only in creative mode
Suggestion New blocks only obtainable in creative mode (system shown in brackets) (see gui mockups) (gui mockups were make in MS. Paint) (notes are shown) (bottom row should have averages) (units of energy in corner) (names are example names): (return means to delete something (that something could be energy) but it is noted in the stats. object means what they cheat in) (they are unobtainable without creative mode or commands) Energy: Cheat Reds. Master Axis (rotary): Acts as redstone master axis, except it cheats in / returns energy instead of taking it from a gear/axle attached to the back. Cheat Motor (rotary): Two sides. Side A: Set power, it continuously produces that power. Side B: Returns energy at rate depending on speed at side B. (doesn't count as master axis) Cheat Heat Reservoir (heat): Set temperature, it cheats in / returns heat / cold so that its temperature is always at the set temperature. Cheat Extractor (beams): Set the amount of (Energy, Potential, Stability and Void), it will make a continuous beam with those amounts for free. Also, absorbs beams fired into it automatically returning the beams. Cheat Battery (FE): Settings: Emission Limit, Reception Limit. Other blocks can extract/insert energy at at most the emission/reception limit resp. Also, stats. Also, extracting energy cheats it in and inserting energy returns it. Other: Cheat Chest (items): Gui has 2 slots. Left slot sets cheated item (ChI) to item placed in it (also, perishables(items that spoil) let you configure time until spoilage). Right slot provides infinite of ChI, and automation can extract/insert the ChI infinitely. (except perishable feature, could be part of Essentials) Cheat Tank (fluids): Gui has a slot and a tank. Slot takes a tank item (i am refering to a item with a fluid tank (buckets count)) and sets cheated fluid (ChF) to fluid in tank item. Tank contains infinite of ChF and automation can extract/insert the ChF infinitely. (sorry for no label) Cheat Vessel (alchemy reagents): Gui has a slot for glassware which sets cheated reagents. Cheated reagents can be extracted/inserted infinitely. Tier (crystal or glass) is tier of glassware. Stats: Energy ones show stats on: (ChO : Cheated Object) (Equations are convenience calculations) The amount of ChO that has been cheated in (in total) (seperate for E.G. cheat extractor) (T_O) The amount of ChO that has been returned (in total) (seperate for E.G. cheat extractor) (T_I) T_O - T_I (T_PRF) Time since last reset (in ticks) (T_TKS) T_O / T_TKS (AVG_O) T_I / T_TKS (AVG_I) T_PR / T_TKS (AVG_PRF)
Justification There is currently no way to automatically cheat in stuff except command blocks which are rather complicated and it would be nice to be able to have infinite free stuff automatically in Creative Mode for testing.
Impact It doesn't affect survival mode at all because it is not available in survival mode. It is useful for testing in creative mode.