Describe the bug
For possessed (respawning) clones, they're supposed to have a debuff (soul transience) when they respawn. If they die while the debuff is active, they don't respawn- it acts as a cooldown and limitation on their respawning.
If a clone is degraded, it has lower maximum health, and sufficiently degraded (nonviable) clones have 0 maximum health and die instantly (this is intended).
Non-viable possessed clones are apparently ignoring the cooldown, and respawning an unlimited number of times.
This should be fixed so that non-viable possessed clones either:
A: be affected by the cooldown like normal, dying once instantly, then respawning once w/ cooldown, then instantly die again and don't come back.
B: unable to respawn at all, dying once instantly and never coming back.
Describe the bug For possessed (respawning) clones, they're supposed to have a debuff (soul transience) when they respawn. If they die while the debuff is active, they don't respawn- it acts as a cooldown and limitation on their respawning. If a clone is degraded, it has lower maximum health, and sufficiently degraded (nonviable) clones have 0 maximum health and die instantly (this is intended). Non-viable possessed clones are apparently ignoring the cooldown, and respawning an unlimited number of times.
This should be fixed so that non-viable possessed clones either: A: be affected by the cooldown like normal, dying once instantly, then respawning once w/ cooldown, then instantly die again and don't come back. B: unable to respawn at all, dying once instantly and never coming back.