Open The-Zekenator opened 1 week ago
I’m the dev of ModularGolems. The point of conflict is here: https://github.com/Minecraft-LightLand/L2Library/blob/1.19/src/main/java/dev/xkmc/l2library/mixin/EntityMixin.java
I mixin into Entity class to make isCurrentlyGlowing
return true for some entities. Did crossroad cache this value somehow? My mixin should return true only when player is pointing at them with a specific item.
Describe the bug This mod and Modular Golems (https://www.curseforge.com/minecraft/mc-mods/modulargolems) appear to have conflicting behavior regarding a glowing effect that MG uses when mousing over one of its golems.
To Reproduce [Optional] Steps to reproduce the behavior:
Expected behavior [Optional] Normally, Modular Golems should have the glow fade after a few moments. But with Crossroads installed, the glowing effect persists forever, until entity death or logging out and back in. I'm not sure why this occurs. It appears to be a Crossroads-specific problem as Essentials does not cause this. Since Crossroads from my play with it appears to be a tech mod, I'm not sure why it would interfere with this.
Additional context [Optional] I've tested this alone with just the four mods involved and in a modpack with about 230 mods. This incorrect behavior is present in both contexts.
Modular Golem's source code is available here, if that helps (https://github.com/Minecraft-LightLand/ModularGolems).