Closed t-money-g closed 8 years ago
SE1_D3D was disabled by default on purpose. With SE1_D3D switch on, the solution wouldn't build without DX8 SDK. Also, this fix for missing POINTER_64 doesn't seem to be correct, there's always something wrong with the code if standard Windows types are manually typedef'd. Perhaps the actual problem has something to do with project settings, like missing preprocessor definitions.
Gotcha thanks for getting back I'll keep cracking at it.
http://stackoverflow.com/questions/9923628/syntax-error-missing-before-identifier-pvoid64-when-compiling-winnt-h
Adding .user to gitignore