Open jzpelaez opened 4 weeks ago
Thanks for the report. Will look into it.
Do you happen to have an .rpt file you can share of an instance where you have experienced it? Just for extra info if I can't reproduce the error myself.
Does this error also appear when loading on a dedicated server, or is it only when hosting through the editor?
chiming in here- same issue- happens on dedicated and in local host through eden. grabbing an RPT now (huge fan of the mod btw awesome job)
RPT here with some screenies
Thanks! I think I have it reproduced on my end too. But not making much sense why it doesn't work. As the same script command run in init field on the same object works... hmmm Must be something I have missed somewhere. I will keep debugging, but my irl time is a tad limited right now, so might be some weeks before I can fix it.
I noticed an issue approximately a month ago, where the Source Signal module no longer functions as it did previously. I'm unsure if it is specifically because of the Arma 3 2.16 update, or if it is from the April 21 update for the mod.
When placing a Signal Source module down in Eden editor, and syncing it to an object, the object does not have a signal when loading the mission. This goes for both objects, and units that the module is synced to. The object does not show itself as having a signal source when in the Zeus interface, and when holding a spectrum device with the experimental antenna, it does not show up there either. Comparatively, the Jammer module functions without issue.
Part of me has a hunch that the Arma 2.16 update may have done something to how scripts and objects are handled, because an unrelated mod has also had issues that I noticed occurring at the same time. Both mods tested independently with no other mods loaded.