Open Jesley69 opened 2 years ago
Use https://github.com/HexagonMC/BungeeCord & forced_hosts
There are several mods that don't play nice with bungee on a modded 1.7.10 server - so forced host is the only work around.
How does "forced host" work? I didn't understand very well, the player doesn't need to log in to the lobby? Is it instantly redirected to the main server?
I also use "forced hosts" because my server is a cracked server.
If you modpacks are Custom Modpacks, like your own modpacks, the best solution is using the mod ServerRedirect.
If that is not an option, well, mods like ThaumCraft will never work well T.T
If that is not an option, well, mods like ThaumCraft will never work well T.T
Not quite.
Using a forced host does work correctly with mods like Thaumcraft. The issue is a connecting client must connect via the forced host and not via bungee/hub then later select the modpacks server via portal/selector/command/etc.
Its the latter that mods like Thaumcraft have issues with.
So this issue is more of a bungee misconfig issue combined with running a server not using correct UUID's. In short - not a Crucrible issue. This I know for a fact as I run a very small network (mostly for friends) where I do have Hexacord, a hub but running Crucible with a custom modpack that does have Thaumcraft in it and I my friends and myself don't have UUID/Thaumonomicon issues.
Yeah but the problem is switching server, on APOC-Gateway (Private BungeeCord) I successfully fixed it. Sadly it's not the same story with forge 1.13+, but with forge 1.7.10 it's pretty easy to do by using specific packets.
How did you fix this in 1.7.10? No way could I.
I'm having a problem related to the crash in bungeecoord when the player logs in is in another dimension.
Is there any solution for this?