Open gravit0 opened 1 week ago
Well, now that you mention that, this is really a bug that i have faced like forever on Thermos/Crucible.
My main problem with this bug is related with items. Sometimes like thousands of items are spawned on specific chunks and the amount just increase until a players come closer to the the chunk and them all of the items are removed at once.
I think this is indeed a serious problem, not only for when generating chunks, but for chunkloaders as well.
Describe the bug Map generation with WorldBorder causes memory leaks due to large number of entities and tile entities that are never cleared because the server does not tick when there are no players.
To Reproduce
Expected behavior It might be worth clearing entities in the absence of players elsewhere
Logs
Screenshots
Additional context Method updateEntities() in World executed only in tick()
Environment (please complete the following information):