Closed EarWarm closed 2 years ago
Crucible (and its previous forks) are hybrid servers.
For Worldedit to work correctly you need both the bukkit plugin as well as the forge mod. This is needed to correctly handle modded blocks.
If FAWE only focus on bukkit/bukkit API then you cannot use it.
See https://github.com/CrucibleMC/Crucible/issues/73 for similar issue.
It really works, thanks for the help.
For the sake of search history, what was the actual solution?
It really works, thanks for the help.
Just stating; that doesn't say what the actual issue was nor how it was fixed.
The problem is not updating the blocks of the players who are loading when interacting with them from the FastAsyncWorldEdit plugin, for example, when using the //set command, that is, after delivering blocks from the //set command, the players see ghost blocks that should have been updated for them. There is no such problem on CraftBukkit and Spigot kernels.
Build FAWE: https://ci.athion.net/job/FastAsyncWorldEdit/lastSuccessfulBuild/artifact/target/FastAsyncWorldEdit-bukkit-21.03.26-b67f782-1287-22.3.10.jar
Crucible version v5.2