Introduce RPG-like stats to the playerdata object. Each player should have a set of stats (just like e.g. dnd) that are used to modify their various abilities, etc.
[ ] STR: modify max carryweight, tool-use-speed, ...
[ ] DEX: modify walk speed, damage taken from falling, ...
[ ] CON: modify amount of stamina, stamina regain, air underwater, alcohol tolerance, ...
Introduce RPG-like stats to the playerdata object. Each player should have a set of stats (just like e.g. dnd) that are used to modify their various abilities, etc.