Open dotSp0T opened 3 years ago
Go through all events, etc. and make sure that code making use of Minecraft.getInstance() is always executed on Util.isServerWorld(...) == false, and all other code is always executed on the server (to prevent desynchronization..)
Minecraft.getInstance()
Util.isServerWorld(...) == false
Go through all events, etc. and make sure that code making use of
Minecraft.getInstance()
is always executed onUtil.isServerWorld(...) == false
, and all other code is always executed on the server (to prevent desynchronization..)