currently the code is implemented to insert/take items into/from the tileentity by rightclicking it. this is because shift-rightclicking is bound to various shitty rules we couldn't yet locate..
implement with ctrl + rightclick or sth like that... OR find out where shitty shiftrules reside and how to overwrite them
currently the code is implemented to insert/take items into/from the tileentity by rightclicking it. this is because shift-rightclicking is bound to various shitty rules we couldn't yet locate..
implement with ctrl + rightclick or sth like that... OR find out where shitty shiftrules reside and how to overwrite them
relates to #107