Put blocks in here once they are in the game; this is a todo for worldgen coding
[ ] Soil: layer on top of everything
[ ] Clay: generate in pockets along rivers; at river/lakebeds
[ ] Sand: beaches, ocean and lakebeds, riverbeds, small pockets in drier regions, deserts
[ ] Gravel: beaches, ocean and lakebeds, riverbeds, small pockets in regular regions, deserts
[ ] Peat/Peatsoil: Bogs along rivers, lakes, oceans, inland; where water covers much of the soil, create pits from peat and peatsoil between the peat and the regular soil (river and lake bogs have reeds, etc. growing from them; inland bogs will have sparse tree growth?, ocean bogs have mangrove trees)
Put blocks in here once they are in the game; this is a todo for worldgen coding