In MScene::prepareConstraints(), if parentObjectId is not null, its value
should be used instead of parentName. This will allow dynamic creation of
physics constraint without having to retrieve the name of the parent object
which may as well not have a name at all since it may have been generated via
code.
Forum thread: http://forum.maratis3d.com/viewtopic.php?id=808
Original issue reported on code.google.com by hkwareho...@gmail.com on 9 Oct 2013 at 9:49
Original issue reported on code.google.com by
hkwareho...@gmail.com
on 9 Oct 2013 at 9:49