CryDer1337 / maratis

Automatically exported from code.google.com/p/maratis
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Exporter for Blender doesn't work. #5

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. The maratis add on for Blender 2.64 doesn't work. 
2. When it does, it exports models with graphical glitches.

What is the expected output? What do you see instead?
I expect the add-on to work in blender, and that imported models doesn't have 
graphical glitches.

Right now Blender fails to find the add-on path.

What version of the product are you using? On what operating system?
I use Maratis exporter for blender 2.63 on a windows 7 64-bit operating system.

Original issue reported on code.google.com by Glon...@gmail.com on 11 Dec 2012 at 4:46

GoogleCodeExporter commented 9 years ago
Hi,
what do you mean by blender fails to find the add-on path ?
is it possible for you to send a blend file where you have the issue ?

Original comment by anael.se...@gmail.com on 12 Dec 2012 at 9:51

GoogleCodeExporter commented 9 years ago
I'm attaching a screenshot.

Original comment by Glon...@gmail.com on 15 Dec 2012 at 3:17

GoogleCodeExporter commented 9 years ago
Hope you get my screenshot. :)

I'm attaching my blender 2.64 file as well which I'm having troubles with the 
animation. The animation in maratis doesn't look like it does in Blender. 

Original comment by Glon...@gmail.com on 15 Dec 2012 at 3:21

Attachments:

GoogleCodeExporter commented 9 years ago
Thank you,

for the model, the sword is invisible in Maratis because it is not assigned to 
a vertex group,
if you assign the sword vertices to "Bone.017" it will be ok.

I will see if it's possible to add the bones enveloppe influence to the export 
script.

For your error message, I'm not sure, but it looks like a problem with your 
blender user path,
maybe a user autorisation problem on windows.

Original comment by anael.se...@gmail.com on 15 Dec 2012 at 8:51

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
Well it works. :) I just installed blender on the same hard-drive as windows 
and now it can add the maratis-exporter.

But for the swordsman the sword just bugs graphically, it's visible now but the 
animation doesn't work.

Original comment by Glon...@gmail.com on 20 Dec 2012 at 6:46

Attachments:

GoogleCodeExporter commented 9 years ago
You need to assign the sword vertices to Bone.017 only in the vertex group.

To have the right preview in Blender turn off bone envelopes in the armature 
modifier :

Original comment by anael.se...@gmail.com on 20 Dec 2012 at 10:57

Attachments:

GoogleCodeExporter commented 9 years ago
The problem of the sword is also visible in Blender :

Original comment by anael.se...@gmail.com on 20 Dec 2012 at 11:02

Attachments:

GoogleCodeExporter commented 9 years ago
closed

Original comment by anael.se...@gmail.com on 1 Jan 2013 at 1:35