Open Contra6 opened 2 months ago
This is currently not possible and is a planned feature. Mainly because I haven't figured out how to decode/encode the format.
There are currently 2 people working on decoding the TMM and TMA formats and have their repository here https://github.com/MissionLemur128/TMMViewer
I haven't checked it or tried using it yet - maybe it's already fully functional... if it ends up working well, I will add it to this editor as well in the future.
I will keep this issue opened until I finish implementing this feature
Export and import?
How your affairs? Any progress?
Did not have time to work on it this week. If TMMViewer works already, I may port their functionality over this week - will see what I can do
Alright, I checked the progress a bit. Was able to quickly parse the TMM header, but there is still a lot of work to be done. A lot of unknown variables unaccounted for. So I think this will still take a while, unfortunately.
But will try to slowly make parts of the functionality work - the first priority is just decoding the files.
Nothing scary. We appreciate your work. I Will wait further news, again thanks you.
Hi, how do I get a model? To download his in blender or 3d max? For example ArtModelCacheModelDataEgyptian.bar After export I do not know how to open it format tmm.data and so each files. With texture problems no, remains to find out for 3d models.. Thanks for your work