Not everyone may have Vulkan, Metal or co. on their system (especially in VMs, which is important for testing purposes). So we definitely want some kind of OpenGL fallback. I don't think gfx-hal's / wgpu's OpenGL implementation are usable, so we likely just want to bring our own implementation.
Not everyone may have Vulkan, Metal or co. on their system (especially in VMs, which is important for testing purposes). So we definitely want some kind of OpenGL fallback. I don't think gfx-hal's / wgpu's OpenGL implementation are usable, so we likely just want to bring our own implementation.