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Cryru
/
Emotion
A game engine.
MIT License
56
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5
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WasApi COM via .Net 8 Code Generation
#101
Cryru
closed
6 months ago
0
Bump SixLabors.ImageSharp from 3.1.3 to 3.1.4 in /Emotion
#100
dependabot[bot]
closed
7 months ago
1
Buffer Input Events Until Next Update?
#99
Cryru
opened
7 months ago
0
Bump SixLabors.ImageSharp from 3.0.1 to 3.1.3 in /Emotion
#98
dependabot[bot]
closed
7 months ago
1
[TileEditor] TilePicker
#97
GrblackStar
closed
9 months ago
0
Tile editor bucket tool with preview and undo
#96
GrblackStar
closed
10 months ago
0
3D Rendering Refactor
#95
Cryru
closed
10 months ago
0
Merging bucket tool into 3D refactor branch
#94
Cryru
closed
10 months ago
0
[TileEditor] Bucket tool
#93
GrblackStar
closed
10 months ago
0
Refactor of worldTree to coroutines
#92
GrblackStar
closed
1 year ago
0
[Map] added a getObjectsByType method with getObjects signature parameters
#91
GrblackStar
closed
1 year ago
0
Rethink RenderStreamBatch's usage of FencedBufferSource
#90
Cryru
closed
1 year ago
0
Sprite vertices are clockwise
#89
Cryru
opened
1 year ago
0
Implement custom assert dialog
#88
Cryru
opened
1 year ago
0
Add UIWorldAttachedWindow support for ParentAnchor
#87
Cryru
opened
1 year ago
0
Record mouse position at time of click and overwrite in event?
#86
Cryru
opened
1 year ago
0
.Net 7 Update and Audio Features
#85
Cryru
closed
1 year ago
0
WebAssembly support broken since .Net 7
#84
Cryru
opened
2 years ago
0
Implement default device change detection in OpenAL
#83
Cryru
opened
2 years ago
0
IO API Iteration
#82
Cryru
opened
2 years ago
0
Migrate AssetBlobs to .zip files
#81
Cryru
opened
2 years ago
0
Map2D, New 2D Animation Editor and System, New Font Rendering
#80
Cryru
closed
2 years ago
0
Audio refactor, improved performance, and fixed #77
#79
Cryru
closed
2 years ago
0
Linux tests and fixes
#78
Cryru
closed
2 years ago
0
Audio will not progress unless observed.
#77
Cryru
closed
2 years ago
0
Build scripts for Linux and MacOS
#76
Cryru
closed
2 years ago
0
Performance Optimization Spots
#75
Cryru
opened
2 years ago
3
Changing the camera's view/projection matrix will not sync up automatically, unless done by a state change.
#74
Cryru
closed
2 years ago
0
SDF Textures can be single channel
#73
Cryru
closed
2 years ago
0
UI System, Font Refactoring, Audio Refactoring
#72
Cryru
closed
3 years ago
0
Unhandled exception in WASM builds
#71
wihrl
closed
3 years ago
1
TypewriterRichText y position not working
#70
ZohanUc
closed
3 years ago
2
Deprecating / Refactoring
#69
Cryru
opened
3 years ago
7
Render Refactor and Improvements since December
#68
Cryru
closed
3 years ago
0
[TMX] Fixed the origin point for Images to top left (from bottom left)
#67
CharlieScarver
closed
4 years ago
0
Native Library and Compatibility Changes
#66
Cryru
closed
4 years ago
0
Platform refactoring for future compatibility.
#65
Cryru
closed
4 years ago
0
Render Refactoring
#64
Cryru
closed
4 years ago
0
Nuget CI
#63
Cryru
closed
4 years ago
0
Uploading colors in VertexData
#62
Cryru
closed
2 years ago
1
Unsynchronized rendering, Activating of Texture Slots, and GLDebug fi…
#61
Cryru
closed
4 years ago
0
Log Filtering
#60
Cryru
opened
4 years ago
1
Improve image decoding/encoding
#59
Cryru
closed
3 years ago
1
Improving and Fixing the Tests
#58
Cryru
opened
4 years ago
2
Implement UBO for SyncShader
#57
Cryru
opened
4 years ago
0
The VertexArrayObject binding cache doesn't work.
#56
Cryru
closed
2 years ago
1
"Relative" Asset Paths
#55
Cryru
closed
2 years ago
1
Fix last triangle of 'circle' from RenderCircle being visibly ofset if detail count low.
#54
simo-andreev
closed
4 years ago
0
Rewrite
#53
Cryru
closed
4 years ago
0
Lots of fixes and features - not all audio related
#52
Cryru
closed
5 years ago
0
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