Crystal-Nest / nightworld

Explore a parallel world!
https://modrinth.com/mod/nightworld
GNU General Public License v3.0
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Fix world generation when Overworld is modded #8

Open Crystal-Spider opened 5 months ago

Crystal-Spider commented 5 months ago

I have confirmed no other issue reports this bug

I have confirmed the mod is installed on the proper side

Current behavior

When entering the Nightworld, the world is generated with the Vanilla Overworld preset.
However, this is not correct when the Overworld uses a modded/datapack custom generation.

Expected behavior

The Nightworld should always have the same generation as the Overworld.

Steps to reproduce

No response

Minecraft version

Any

Mod loader version

Any

Mod version

2.0.0

Other mods

Terralith, Tectonic, Biomes O' Plenty, etc.

Stacktrace and logs

No response

Additional context

No response

Crystal-Spider commented 5 months ago

Those mods don't edit the noise settings and biome source parts directly, but rather add their own. If we wanted to use one, we'd have to reference its noise settings and book biome source.
However, they can't edit presets at all, so the terrain is good, but the biomes aren't happening.

Instead of using the vanilla preset, we would need to copy paste all the biome definitions from Terralith, for example. Now, if we wanted to use multiple mods and packs that add biomes at once, it wouldn't work. They're incompatible by default, since one can only specify one biome source.
Using a mod like Terrablender is required.