While it makes sense in terms of matching the unity prefab structure it has proven awkward to update values correctly with the current structure both in terms of requiring nested add/find methods and managing value updates.
This issue will serve as a place for jotting down ideas and noting areas that could use a better implementation
While it makes sense in terms of matching the unity prefab structure it has proven awkward to update values correctly with the current structure both in terms of requiring nested add/find methods and managing value updates.
This issue will serve as a place for jotting down ideas and noting areas that could use a better implementation