Closed matthewperiut closed 1 day ago
Adding additional context, just hold middle mouse and move to rotate (in the viewport), after releasing the mouse returns to where it was before pressing middle mouse.
I'll review this tonight and let you know. In the meantime, I suspect Blender might be using the pointer constraints protocol to lock the cursor position. Maybe there's an option in Blender to disable it?
I tested it and found that Blender is in fact using pointer constraints, so louvre-views
is behaving as expected. It’s possible that Gnome and KDE don't support that protocol yet or are simply ignoring the constraints.
To disable it, uncheck the Edit > Preferences > Input > Mouse > Continuous Grab
option.
When rotating, scaling, etc after finishing the operation my mouse goes back to where it was before the operation (in louvre-views) is there a way for me to not have the mouse go back? additionally shouldn't it be precedence for it to not do that considering kde and gnome don't