Open IlPicasso opened 10 years ago
Have you OverwriteUUID to true ?
OverwriteUUID: true
Yes it is
So this is a offline mode server or why ? (It does not base on UUIDs). Can you post me a bit of your Players Table ? (With the structure)
It is an offline mode server
You mean this?
http://gyazo.com/31b564196890f0604cae9302a484996d
and structure http://gyazo.com/8e5d2751e347b345f435627b6f24f859
Yes thanks. This lookd correct
I got this error today as well on an ONLINE server (with OverwriteUUID set to false), and it caused homes to break for me. I found this was because a second player entry was added to the database with the correct name, but a UUID of NULL set for that player name in the players database.
So when that player tried to use homes, it was looking for the homes associated to UUID NULL
To fix, first I rolled back to jenkins build 54 (didn't try with 55, rolling back the version was my first attempt at a fix, I don't know if it made any difference in the following:), then I had to delete all the entries with NULL UUIDs (but NOT the original rows), then the affected players had to relog twice, on the first relog it would show:
LOADED DATA: Absentee23 0d06b99ee7844847bde2a9a51d4eb7cf true null null
The first "null" refers to the IP address. Homes still don't work at this point. On the NEXT login, it shows the IP correctly and homes are working again for that player.
There were some issues contacting the login servers earlier today, but I don't know if it is related. I also updated from gesuit build 53/54 (unsure) to 55 earlier today, again, unsure if related. Yamler 1.5.2 (hasn't changed).
I still get very frequently this error
http://pastebin.com/PP32CPcf
It does not affect me thought, but It would be awesome to see that fixed