CubeCoders / AMP

Issue tracking and documentation for AMP
https://cubecoders.com/AMP
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Arma 3 Module suggestions #323

Closed Kazblack180 closed 1 year ago

Kazblack180 commented 4 years ago

Feature Request

Sorry for my English (not my native language). I have set up some Arma 3 Servers with and without Amp and there are some settings that miss for me.

-There is an option to say witch mods should be loaded, but I am missing the servermods (https://community.bistudio.com/wiki/Arma_3_Startup_Parameters [its under Server Options]). Servermods is there for Mods that only have to be loaded on the Server, so that the user don't have to load them. The Argument is like "-mod:@Mod1;@Mod2" its "-servermod:@server_specific_mod1;@server_specific_mod2;"

  1. Allow it to set a static password and do IP binding. Someone said it's not secure, I don't know if it is, but I would like to start a program which connects to Rcon in my Network so i, ll need a Static password and an IP binding to LAN and that's not possible at the moment.

  2. AMP emulates the Rcon Protocol so that you can connect through Rcon Passthrough. Mike wrote that AMP can't Emulate it at this time, and Probably is never able to.

Edit: I found another Point: -If you Kill the Server, Battleye will still have the File beserver_x64active(random numbers).sqf in the battleeye folder. Battleye uses then this file (the _active one). AMP cant connect because i tries to take the new passwort. My suggestion if AMP creates the beserver_x64.cfg it schould delete beserver_x64active*.cfg. -An Option where you can write extra Argument would be good. It could just be like the Argument with the Mods but instead do it at the end of the Start Arguments.

Thanks for you're time I hope that you understand my, and there mid be some changes. MFG Kazblack

PhonicUK commented 1 year ago

ARMA 3 module has been deprecated replaced with a generic configuration, so this issue is no longer relevant.