Closed Alybee117 closed 1 year ago
I can add this in the next day or so. In the meantime can you provide log lines from the dedicated server that show when a user joins the server and then leaves?
Im actually struggling to get the server to run myself.
Ah, lol, well when I have the template prepared you can test it on that. I don't intend buying the game myself
I've got the template working, at least to create and launch a prospect. Loading existing saves however is an issue - the server throws an error. I've asked on the Icarus discord about it
Any chance you can find the file prospectlist.json
that apparently is installed with the client and gives a list of all the prospect types? I want to add them to the UI for easy creation of prospects
OK, working template is in Greelan/AMPTemplates:dev
.
I've clarified that the issue with loading existing saves was because of data corruption caused by the server being shutdown by AMP without a clean exit. Unfortunately the only method that works reliably in AMP to shutdown the server does not trigger a clean shutdown. The issue can be avoided by the server returning to the lobby first - the return to lobby triggers a proper save, and therefore AMP's subsequent untidy exit does not cause data issues.
@Alybee117 test it out and let me know feedback. Also, as mentioned, getting a copy of prospectlist.json
would be very helpful, as then I can populate the list in the UI rather than have people guessing what prospect types are valid, given the format required is very specific.
Re-installing Icarus now I'll get you the file and can help with testing
I do not see that file in the game dir or in the %localappdata%/Icarus dir. I'll keep poking around though.
Hmm. I've asked on their discord for the location. Someone mentioned it literally 2 days ago when another person asked about the prospect types
Somewhat unhelpfully, I've been told the answer to get the list is "datamining", to discover the internal names for the prospect types... Not a very practical setup for the dedicated server
Ok I found more info. For this to work they will also have to opt into and run the Dedilive branch on the client side.
We will want to put a note with this info as well until its fully live.
Pulling down your configs now to see if its in the dedicated server dirs. If its not there I may see if I can unpack the game files to get that list. Also if its easier you can msg me in discord I allowed the server.
So it seems the long way around is to run the server, connect with a client to the lobby, select a prospect in the lobby UI to create it, then check in the ServerSettings.ini for the last prospect created. Then do this again for each option....
hehe figured. I may just look up my god old unpack unreal tools again and see if its in there first.
I like your thinking. If we can get internal name and display name, we are golden
Tada!!
Getting you a cleaned up list of just the names now.
This should be all of them.
Looks like they did the same thing I did over on the Icarus discord. Let me get you a better one with mission name tied to internal name.
This list is broken into their in game GUI name and internal name and put into the categories listed in game.
Mission Name | Prospect Name
# Outposts
Styx OpenWorld_Styx
ARCWOOD Outpost002_Forest
ICEHOLM Outpost003_Arctic
HOLDFAST Outpost005_Forest
Olympus Outpost006_Olympus
# Construction
HIGHRISE STYX_A_Construction
ALCAZAR STYX_C_Construction
HOMESTEAD Tier1_Forest_Construction
PYRAMID Tier2_Canyon_Construction_0
INFLUX Tier2_Glacier_Construction_0
LIFE LINE Tier3_RiverLands_Construction
SANDBOX Tier4_Desert_Construction_0
# Delivery
RENDEZVOUS STYX_D_Delivery
FIRE WALK Tier3_RiverLands_Delivery
# Expedition
OMPHALOS STYX_A_Expedition
MAELSTROM STYX_B_Expedition
RICOCHET STYX_C_Expedition
ZEPHYR STYX_D_Expedition
VERTIGO STYX_E_Expedition
DRY RUN Tier2_Canyon_Expedition_0
ICESTORM Tier2_Glacier_Expedition_0
WATERFALL Tier3_RiverLands_Expedition_0
AVALANCHE Tier4_Arctic_Expedition_0
EL CAMINO Tier4_Desert_Expedition_0
# Exploration
HEADLONG STYX_A_Exploration
ADAGIO STYX_B_Exploration
KISMET STYX_C_Exploration
CAVALCADE STYX_D_Exploration
DUST STYX_E_Exploration
ARGOS Tier1_Forest_Exploration_0
SANDBLAST Tier2_Canyon_Exploration_0
HIGH WIRE Tier2_Glacier_Exploration_0
EDELWEISS Tier3_RiverLands_Exploration_0
TUNDRA Tier4_Arctic_Exploration_0
PROMISED LAND Tier4_Desert_Exploration_0
SPIRIT WALK Tier5_Omni_Exploration_0
# Extermination
HUSK STYX_A_Extermination
HALCYON STYX_B_Extermination
BALLISTIC STYX_C_Extermination
AUGMENTATION STYX_C_Extermination2
LUPINE STYX_D_Extermination
KILL LIST Tier1_Forest_Extermination_0
WET WORK Tier3_RiverLands_Extermination_0
CLEAN UP Tier4_Arctic_Extermination_0
DUST UP Tier4_Desert_Extermination_0
LOOSE ENDS Tier4_Desert_Extermination_2
# Extraction
DEEP VEIN Tier2_Glacier_Extraction_0
MERIDIAN Tier3_RiverLands_Extraction
PAYDAY Tier4_Arctic_Extraction_0
# Hydroponics
AGRICULTURE Tier1_Farming
# Recon
BEACHHEAD Tier1_Forest_Recon_0
# Recovery
FORSAKEN Tier1_Forest_Defence
FIELD TEST Tier2_Canyon_Recovery_0
BROKEN ARROW Tier2_Glacier_Recovery_0
SNOWCRASH Tier4_Arctic_Recovery_0
CONCEALMENT Tier4_Desert_Recovery
VOYAGER Tier5_Omni_Recovery
# Research
GOSSAMER STYX_D_Research
ABYSS STYX_D_Research_2
FLATLINE STYX_E_Research
STRANGE HARVEST Tier1_Forest_Research_0
BIOSHOCK Tier2_Canyon_Research_0
RESURGENCE Tier2_Glacier_Research_0
UPLIFT Tier3_RiverLands_Research_0
NIGHTWATCH Tier4_Desert_Research_0
CARAPACE Tier4_Desert_Research_2
UNEARTHED Tier5_Omni_Research
CRYOGENIC Tier5_Omni_Research_2
# Scan
LIVEWIRE Tier1_Forest_Scan_0
DEATH RAY Tier2_Canyon_Scan_0
SEARCHLIGHT Tier2_Glacier_Scan_0
INCURSION Tier3_RiverLands_Scan_0
SNOWBLIND Tier4_Arctic_Scan_0
SEVEN PILLARS Tier4_Desert_Scan_0
# Stockpile
OPULENCE STYX_B_Stockpile
AGRICULTURE Tier1_Forest_Stockpile
SPELUNKING Tier1_Forest_WS_Stockpile
SOLID METAL Tier2_Canyon_Stockpile
PRESERVATION Tier2_Canyon_Stockpile2
RAMP UP Tier3_RiverLands_Stockpile_0
BIG SHOT Tier3_RiverLands_Stockpile_2
ADVANCED ORDER Tier4_Arctic_Stockpile
# Survey
CRESCENDO STYX_E_Survey
HEADSTONE Tier1_Forest_Survey_0
SANDY BRIDGES Tier2_Canyon_LongSurvey_0
SPIRIT LEVEL Tier2_Canyon_Survey_0
ICE LINE Tier2_Glacier_Survey_0
CLUSTERED Tier3_RiverLands_Survey_0
STATION TO STATION Tier4_Arctic_Survey_0
MIGRATING SANDS Tier4_Desert_Survey
NIGHTFALL Tier5_Omni_Olympus
# Training Tutorial
POTSHOT Tier1_Forest_Range
So that was easy! My repo now updated :)
Thanks for the input!
Np exactly the stuff I like to do. Tinker! :)
I've just ordered it though alphabetically. That seemed the best but let me know if you think otherwise
That is (by friendly name):
"STYX_D_Research_2":"Abyss: Research",
"STYX_B_Exploration":"Adagio: Exploration",
"Tier4_Arctic_Stockpile":"Advanced Order: Stockpile",
"Tier1_Farming":"Agriculture: Hydroponics",
"Tier1_Forest_Stockpile":"Agriculture: Supply Stockpile",
"STYX_C_Construction":"Alcazar: Construction",
"Outpost002_Forest":"Arcwood: Outpost",
"Tier1_Forest_Exploration_0":"Argos: Exploration",
"STYX_C_Extermination2":"Augmentation: Extermination",
"Tier4_Arctic_Expedition_0":"Avalanche: Expedition",
"STYX_C_Extermination":"Ballistic: Extermination",
"Tier1_Forest_Recon_0":"Beachhead: Recon",
"Tier3_RiverLands_Stockpile_2":"Big Shot: Stockpile",
"Tier2_Canyon_Research_0":"Bioshock: Bio-Research",
"Tier2_Glacier_Recovery_0":"Broken Arrow: Recovery",
"Tier4_Desert_Research_2":"Carapace: Research",
"STYX_D_Exploration":"Cavalcade: Exploration",
"Tier4_Arctic_Extermination_0":"Clean Up: Extermination",
"Tier3_RiverLands_Survey_0":"Clustered: Extended Survey",
"Tier4_Desert_Recovery":"Concealment: Recovery",
"STYX_E_Survey":"Crescendo: Survey",
"Tier5_Omni_Research_2":"Cryogenic: Research",
"Tier2_Canyon_Scan_0":"Death Ray: Scan",
"Tier2_Glacier_Extraction_0":"Deep Vein: Extraction",
"Tier2_Canyon_Expedition_0":"Dry Run: Expedition",
"Tier4_Desert_Extermination_0":"Dust Up: Extermination",
"STYX_E_Exploration":"Dust: Exploration",
"Tier3_RiverLands_Exploration_0":"Edelweiss: Exploration",
"Tier4_Desert_Expedition_0":"El Camino: Expedition",
"Tier2_Canyon_Recovery_0":"Field Test: Recovery",
"Tier3_RiverLands_Delivery":"Fire Walk: Delivery",
"STYX_E_Research":"Flatline: Research",
"Tier1_Forest_Defence":"Forsaken: Recovery",
"STYX_D_Research":"Gossamer: Research",
"STYX_B_Extermination":"Halcyon: Extermination",
"STYX_A_Exploration":"Headlong: Exploration",
"Tier1_Forest_Survey_0":"Headstone: Geo-Survey",
"Tier2_Glacier_Exploration_0":"High Wire: Exploration",
"STYX_A_Construction":"Highrise: Construction",
"Outpost005_Forest":"Holdfast: Outpost",
"Tier1_Forest_Construction":"Homestead: Construction",
"STYX_A_Extermination":"Husk: Extermination",
"Tier2_Glacier_Survey_0":"Ice Line: Survey",
"Outpost003_Arctic":"Iceholm: Outpost",
"Tier2_Glacier_Expedition_0":"Icestorm: Expedition",
"Tier3_RiverLands_Scan_0":"Incursion: Scan",
"Tier2_Glacier_Construction_0":"Influx: Construction",
"Tier1_Forest_Extermination_0":"Kill List: Extermination",
"STYX_C_Exploration":"Kismet: Exploration",
"Tier3_RiverLands_Construction":"Life Line: Construction",
"Tier1_Forest_Scan_0":"Livewire: Terrain Scan",
"Tier4_Desert_Extermination_2":"Loose Ends: Extermination",
"STYX_D_Extermination":"Lupine: Extermination",
"STYX_B_Expedition":"Maelstrom: Expedition",
"Tier3_RiverLands_Extraction":"Meridian: Extraction",
"Tier4_Desert_Survey":"Migrating Sands: Survey",
"Tier5_Omni_Olympus":"Nightfall: Survey",
"Tier4_Desert_Research_0":"Nightwatch: Geo-Research",
"Outpost006_Olympus":"Olympus",
"STYX_A_Expedition":"Omphalos: Expedition",
"STYX_B_Stockpile":"Opulence: Stockpile",
"Tier4_Arctic_Extraction_0":"Payday: Extraction",
"Tier1_Forest_Range":"Potshot: Training",
"Tier2_Canyon_Stockpile2":"Preservation: Stockpile",
"Tier4_Desert_Exploration_0":"Promised Land: Exploration",
"Tier2_Canyon_Construction_0":"Pyramid: Construction",
"Tier3_RiverLands_Stockpile_0":"Ramp Up: Stockpile",
"STYX_D_Delivery":"Rendezvous: Delivery",
"Tier2_Glacier_Research_0":"Resurgence: Bio-Research",
"STYX_C_Expedition":"Ricochet: Expedition",
"Tier2_Canyon_Exploration_0":"Sandblast: Exploration",
"Tier4_Desert_Construction_0":"Sandbox: Construction",
"Tier2_Canyon_LongSurvey_0":"Sandy Bridges: Extended Survey",
"Tier2_Glacier_Scan_0":"Searchlight: Scan",
"Tier4_Desert_Scan_0":"Seven Pillars: Scan",
"Tier4_Arctic_Scan_0":"Snowblind: Scan",
"Tier4_Arctic_Recovery_0":"Snowcrash: Recovery",
"Tier2_Canyon_Stockpile":"Solid Metal: Hard Stockpile",
"Tier1_Forest_WS_Stockpile":"Spelunking: Assisted Stockpile",
"Tier2_Canyon_Survey_0":"Spirit Level: Survey",
"Tier5_Omni_Exploration_0":"Spirit Walk: Exploration",
"Tier4_Arctic_Survey_0":"Station To Station: Extended Survey",
"Tier1_Forest_Research_0":"Strange Harvest: Bio-Research",
"OpenWorld_Styx":"Styx",
"Tier4_Arctic_Exploration_0":"Tundra: Exploration",
"Tier5_Omni_Research":"Unearthed: Research",
"Tier3_RiverLands_Research_0":"Uplift: Bio-Research",
"STYX_E_Expedition":"Vertigo: Expedition",
"Tier5_Omni_Recovery":"Voyager : Recovery",
"Tier3_RiverLands_Expedition_0":"Waterfall: Expedition",
"Tier3_RiverLands_Extermination_0":"Wet Work: Extermination",
"STYX_D_Expedition":"Zephyr: Expedition"
Alpha works. I just did this to break them into their categories to make searching a little easier.
Maybe better like Outposts:Styx, Outposts:Arcwood etc?
Yeah as they will be looking for the in game name tbh.
K, let me play with it
Np, when you are done I'll re-pull the repo and give it a test.
OK, that's now done.
Only question on the prospect types is whether I should allow for a custom setting, eg if mods are allowed/contemplated - so someone could include the internal name of their own prospect?
Also, user join and leave log lines from AMP would be great if possible. Thanks.
I'll see what I can get ya
I doubt Mods will be officially supported just like with DayZ.
So when it starts up even with a prospect selected it seems to go to the lobby which is fine. There we can load / create a new prospect. So that list may not even be needed at all.
[2022.11.21-10.01.11:587][601]LogIcarusSession: Icarus Session Node Exit - Success
[2022.11.21-10.01.11:587][601]LogIcarusGameModeSurvival: Display: OnUpdateUnrealSessionSuccess
[2022.11.21-10.01.11:587][601]LogOnlineProspect: RPC: GetProspect response - Succeeded
03:01:27
[2022.11.21-10.01.27:086][ 69]LogIcarusPlayerController: Display: ServerLeaveProspectSession - LeaveProspectSessionType: ReturnToCharacterSelect
[2022.11.21-10.01.27:086][ 69]LogIcarusPlayerController: Display: ServerFinaliseLeaveProspectSession - ServerPendingLeaveProspectSession: ReturnToCharacterSelect | LeaveProspectSessionType: ReturnToCharacterSelect
[2022.11.21-10.01.27:086][ 69]LogIcarusPlayerController: Display: OnRep_ReplicatedLeftProspectSession - ReplicatedLeftProspectSession: ReturnToCharacterSelect
[2022.11.21-10.01.27:316][ 76]LogNet: UChannel::ReceivedSequencedBunch: Bunch.bClose == true. ChIndex == 0. Calling ConditionalCleanUp.
[2022.11.21-10.01.27:316][ 76]LogNet: UChannel::CleanUp: ChIndex == 0. Closing connection. [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 76561198051191700:19132, Name: SteamNetConnection_2147479445, Driver: GameNetDriver SteamNetDriver_2147481826, IsServer: YES, PC: BP_IcarusPlayerControllerSurvival_C_2147479438, Owner: BP_IcarusPlayerControllerSurvival_C_2147479438, UniqueId: Steam:UNKNOWN [0x1100001056B6B94]
[2022.11.21-10.01.27:316][ 76]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 76561198051191700:19132, Name: SteamNetConnection_2147479445, Driver: GameNetDriver SteamNetDriver_2147481826, IsServer: YES, PC: BP_IcarusPlayerControllerSurvival_C_2147479438, Owner: BP_IcarusPlayerControllerSurvival_C_2147479438, UniqueId: Steam:UNKNOWN [0x1100001056B6B94], Channels: 57, Time: 2022.11.21-10.01.27
[2022.11.21-10.01.27:316][ 76]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 76561198051191700:19132, Name: SteamNetConnection_2147479445, Driver: GameNetDriver SteamNetDriver_2147481826, IsServer: YES, PC: BP_IcarusPlayerControllerSurvival_C_2147479438, Owner: BP_IcarusPlayerControllerSurvival_C_2147479438, UniqueId: Steam:UNKNOWN [0x1100001056B6B94]
[2022.11.21-10.01.27:348][ 77]LogConnectedPlayers: Display: RemoveConnectedPlayer - UserId: 76561198051191700
[2022.11.21-10.01.27:348][ 77]LogConnectedPlayers: Verbose: OnRep_ConnectedPlayers
[2022.11.21-10.01.27:353][ 77]LogIcarusGameModeSurvival: -------- Server is now empty --------
[2022.11.21-10.01.27:353][ 77]LogOnline: STEAM: Removing P2P Session Id: UNKNOWN [0x1100001056B6B94], Channel: 19132, IdleTime: 0.038
03:01:28
[2022.11.21-10.01.28:864][124]LogOnline: STEAM: Closing channel 19132 with user 76561198051191700
[2022.11.21-10.01.28:867][124]LogOnline: STEAM: 76561198051191700 has been removed.
03:02:50
[2022.11.21-10.02.50:787][622]LogOnline: STEAM: Adding P2P connection information with user 76561198051191700 (Name: UNKNOWN [0x1100001056B6B94])
03:02:54
[2022.11.21-10.02.54:343][729]LogNet: NotifyAcceptingConnection accepted from: 76561198051191700:19132
[2022.11.21-10.02.54:343][729]LogNet: NotifyAcceptingConnection accepted from: 76561198051191700:19132
[2022.11.21-10.02.54:344][729]LogNet: NotifyAcceptingConnection accepted from: 76561198051191700:19132
[2022.11.21-10.02.54:344][729]LogNet: NotifyAcceptingConnection accepted from: 76561198051191700:19132
[2022.11.21-10.02.54:376][730]LogNet: NotifyAcceptingConnection accepted from: 76561198051191700:19132
[2022.11.21-10.02.54:376][730]LogNet: Server accepting post-challenge connection from: 76561198051191700:19132
[2022.11.21-10.02.54:377][730]PacketHandlerLog: Loaded PacketHandler component: OnlineSubsystemSteam.SteamAuthComponentModuleInterface ()
[2022.11.21-10.02.54:377][730]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
[2022.11.21-10.02.54:377][730]LogOnline: STEAM: Adding user 76561198051191700:19132 from RegisterConnection
[2022.11.21-10.02.54:377][730]LogNet: NotifyAcceptedConnection: Name: Terrain_016, TimeStamp: 11/21/22 02:02:54, [UNetConnection] RemoteAddr: 76561198051191700:19132, Name: SteamNetConnection_2147477781, Driver: GameNetDriver SteamNetDriver_2147481826, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID
[2022.11.21-10.02.54:377][730]LogNet: AddClientConnection: Added client connection: [UNetConnection] RemoteAddr: 76561198051191700:19132, Name: SteamNetConnection_2147477781, Driver: GameNetDriver SteamNetDriver_2147481826, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID
[2022.11.21-10.02.54:478][731]LogOnline: STEAM: AUTH HANDLER: Sending auth result to user 76561198051191700 with flag success? 1
[2022.11.21-10.02.54:511][732]LogNet: NotifyAcceptingChannel Control 0 server World /Game/Maps/Terrain_016_OLY/Terrain_016.Terrain_016: Accepted
[2022.11.21-10.02.54:511][732]LogNet: Remote platform little endian=1
[2022.11.21-10.02.54:511][732]LogNet: This platform little endian=1
[2022.11.21-10.02.54:545][733]LogNet: Login request: ?password=1234?Name=Katala Swiftwind userId: Steam:UNKNOWN [0x1100001056B6B94] platform: Steam
03:02:58
[2022.11.21-10.02.58:374][849]LogNet: Client netspeed is 640000
[2022.11.21-10.02.58:374][849]LogNet: Join request: /Game/Maps/DedicatedServerEntry?password=1234?Name=Katala Swiftwind?SplitscreenCount=1
[2022.11.21-10.02.58:384][849]AnimBlueprintLog: Warning: SLOTNODE: 'ActionMontage' in animation instance class CHA_3RD_MAL_01_AnimBP_C already exists. Remove duplicates from the animation graph for this class.
[2022.11.21-10.02.58:396][849]LogActor: Warning: DDGIVolume /Game/Maps/Terrain_016_OLY/Terrain_016.Terrain_016:PersistentLevel.DDGIVolume_2147477733 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily
[2022.11.21-10.02.58:397][849]LogIcarusGameModeSurvival: -------- Server now has players ---------
[2022.11.21-10.02.58:397][849]LogNet: Join succeeded: Katala Swiftwind
[2022.11.21-10.02.58:409][850]LogIcarusGameStateRecording: Display: RecordToProspectSaveState - NumRecorders: 526
[2022.11.21-10.02.58:440][850]LogIcarusGameStateRecording: Display: RecordToProspectSaveState complete
[2022.11.21-10.02.58:440][850]LogIcarusGameModeSurvival: Verbose: RequestUpdateProspectState
[2022.11.21-10.02.58:475][850]LogIcarusGameModeSurvival: OnUpdateProspectSuccess
03:02:59
[2022.11.21-10.02.59:381][877]LogWeatherController: Display: Katala Swiftwind just entered new biome: Arctic
03:03:02
[2022.11.21-10.03.02:620][975]LogConnectedPlayers: Display: AddConnectedPlayer - UserId: 76561198051191700 | PlayerName: Katala Swiftwind
[2022.11.21-10.03.02:620][975]LogConnectedPlayers: Verbose: OnRep_ConnectedPlayers
[2022.11.21-10.03.02:620][975]LogConnectedPlayers: Verbose: OnRep_ConnectedPlayers ConnectedPlayer at index [0] - PlayerID: 76561198051191700_-1 | Initialised: false
It should take you right through to create the prospect if "Create and launch prospect" is selected, AND if the save name does not already exist.
it did. It also takes you right to the lobby after a restart for you to load or create a new one. I'm still playing around with it.
Gotcha. There is a timeout (default 5 mins) that takes it back to the lobby if no-one connects in that time. Can be set to -1 for the prospect to run indefinitely (paused until someone joins), but if the server is shutdown in AMP without having returned to the lobby, data loss/corruption will occur - either the prospect save will be unusable, or it won't have the last save
Coz OS_CLOSE doesn't cause a clean shutdown (and other methods like CtrlC don't work)
So far even with the restart it reloaded just fine with no corruption from what I can tell. So "hopefully" that won't actually be an issue.
Try this, launch a new prospect, then shutdown the server in AMP before the return to lobby timeout. On next start, with Load prospect or Resume prospect selected, the prospect won't load (will stay in the lobby). You can see in the json file for the prospect that the ProspectBlob section is unpopulated
Clicking resume doesn't work correct but clicking Join and going back to the server it gives you the option to load the save and that works fine.
You mean in the lobby UI? I am talking about through AMP's UI
When you load / create a new prospect you do get a "network error" and kicked out but you just reconnect and everything is fine. It seems like it doesn't transition from lobby to in prospect very well yet.
Changing it in AMP UI to load works also but honestly its probably best to just have them use the in game server load option as that way there is no confusion. From what I can tell that is the intended way to do it.
Not sure about whether intended, given that they give 3 additional ways to do it with the dedicated server - command line, ini file, and RCON (console). But eventually they may streamline this
I can see the need to load via one of those ways if you set an auto-restart and make it never go to the lobby. Otherwise you have to reload from the lobby UI anyways.
Everything I've tested seems to work. I haven't found any issues. I'll poke around more later I'm going to get a few hours of sleep. Let me know if you need me to test something specific.
Nice. AMP log lines for user join, leave and chat (if they exist) so I can complete the regex, please
Log lines above for join / exit. I'll get chat real quick if it shows up.
Chat does not show in console
Log In:
[2022.11.21-10.02.54:545][733]LogNet: Login request: ?password=1234?Name=Katala Swiftwind userId: Steam:UNKNOWN [0x1100001056B6B94] platform: Steam
03:02:58
[2022.11.21-10.02.58:374][849]LogNet: Client netspeed is 640000
[2022.11.21-10.02.58:374][849]LogNet: Join request: /Game/Maps/DedicatedServerEntry?password=1234?Name=Katala Swiftwind?SplitscreenCount=1
Logout:
[2022.11.21-10.01.27:353][ 77]LogOnline: STEAM: Removing P2P Session Id: UNKNOWN [0x1100001056B6B94], Channel: 19132, IdleTime: 0.038
03:01:28
[2022.11.21-10.01.28:864][124]LogOnline: STEAM: Closing channel 19132 with user 76561198051191700
[2022.11.21-10.01.28:867][124]LogOnline: STEAM: 76561198051191700 has been removed.
Ah, soz, didn't realise that was why you posted those logs
its np
For log in, I was thinking about one of these, as they reflect an actual join rather than just a request:
[2022.11.21-10.02.58:397][849]LogNet: Join succeeded: Katala Swiftwind
or
[2022.11.21-10.03.02:620][975]LogConnectedPlayers: Display: AddConnectedPlayer - UserId: 76561198051191700 | PlayerName: Katala Swiftwind
The second one has better info, but is that when they actually join a prospect, rather than just enter the lobby? I'd think it would be better to reflect when they joined the lobby.
Trouble with the first line though is that it only includes the name, not SteamID, and the user leave lines only have SteamID - so they wouldn't match
Hello was directed to this form, from the discord server.
Now that Icarus has released a Dedicated server branch would it be possible to add this too the list? thank you very much.
https://github.com/RocketWerkz/IcarusDedicatedServer/wiki/Server-Setup