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Crafting stations hotfixes #338

Closed Desoroxxx closed 8 months ago

Desoroxxx commented 8 months ago

📝 Description

This PR brings a couple of hotfixes to the crafting stations.

🎯 Goals

❌ Non Goals

🚦 Testing

Testing for both of the crafting stations involving different combinations of inventory and crafts by both me and @Paneedah.

⏮️ Backwards Compatibility

This is fully backward compatible with Dev 16 and previous.

📚 Related Issues & Documents

Fixes #331 Fixes #35

📖 Added to documentation?

Summary by CodeRabbit

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Commits Files that changed from the base of the PR and between fd46be6ba5f141458c8ab46a69c8bae448cc391c and 59e616dd4ef34744c6867fd9b7148aa882cc7480.

Walkthrough

The code changes address issues with crafting functionality in a game's mod, specifically refining the behavior of crafting stations and their GUI elements. The updates ensure that the GUI reflects the crafting process accurately, buttons behave as expected, and that the crafting logic accounts for all items in the inventory, particularly when multiple slots are used for the same ingredient. The changes aim to fix bugs related to crafting guns or armor and the tracking of item quantities within the workbench's inventory.

Changes

Files Short Summary
.../ammopress/GUIContainerAmmoPress.java
.../base/GUIContainerStation.java
GUI now refreshes properly, and craft button behavior is corrected based on recipe selection.
.../workbench/GUIButtonCustom.java Added sound effects for button presses.
.../workbench/GUIContainerWorkbench.java Adjusted control flow for setting crafting mode and handling item selection.
.../network/packets/StationClientPacket.java
.../network/packets/StationPacket.java
Enhanced packet handling for inventory refresh and item consumption logic.

Assessment against linked issues

Objective Addressed Explanation
Craft guns or armor in the workbench using nylon without it being consumed but no items are created (#331). -
Reproduce the issue with minimal mods installed (#331). This is a manual testing task, not addressed by code changes.
Workbench does not keep track of the total amount of items in its inventory (#35). -
Crafting should not be hindered by having ingredients in multiple slots (#35). -
Crafting stops functioning when placing the same type of item in multiple slots (#35). -

The code changes seem to address the main objectives related to crafting issues from the linked GitHub issues. However, objectives related to testing or reproducing the issue manually are not covered by the code changes and are likely to be part of a separate testing process.

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SticksDeveloper commented 8 months ago

Seems good