Closed Desoroxxx closed 8 months ago
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Files that changed from the base of the PR and between fd46be6ba5f141458c8ab46a69c8bae448cc391c and 59e616dd4ef34744c6867fd9b7148aa882cc7480.
The code changes address issues with crafting functionality in a game's mod, specifically refining the behavior of crafting stations and their GUI elements. The updates ensure that the GUI reflects the crafting process accurately, buttons behave as expected, and that the crafting logic accounts for all items in the inventory, particularly when multiple slots are used for the same ingredient. The changes aim to fix bugs related to crafting guns or armor and the tracking of item quantities within the workbench's inventory.
Files | Short Summary |
---|---|
.../ammopress/GUIContainerAmmoPress.java .../base/GUIContainerStation.java |
GUI now refreshes properly, and craft button behavior is corrected based on recipe selection. |
.../workbench/GUIButtonCustom.java |
Added sound effects for button presses. |
.../workbench/GUIContainerWorkbench.java |
Adjusted control flow for setting crafting mode and handling item selection. |
.../network/packets/StationClientPacket.java .../network/packets/StationPacket.java |
Enhanced packet handling for inventory refresh and item consumption logic. |
Objective | Addressed | Explanation |
---|---|---|
Craft guns or armor in the workbench using nylon without it being consumed but no items are created (#331). | ✅ | - |
Reproduce the issue with minimal mods installed (#331). | ❌ | This is a manual testing task, not addressed by code changes. |
Workbench does not keep track of the total amount of items in its inventory (#35). | ✅ | - |
Crafting should not be hindered by having ingredients in multiple slots (#35). | ✅ | - |
Crafting stops functioning when placing the same type of item in multiple slots (#35). | ✅ | - |
The code changes seem to address the main objectives related to crafting issues from the linked GitHub issues. However, objectives related to testing or reproducing the issue manually are not covered by the code changes and are likely to be part of a separate testing process.
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Seems good
📝 Description
This PR brings a couple of hotfixes to the crafting stations.
🎯 Goals
❌ Non Goals
🚦 Testing
Testing for both of the crafting stations involving different combinations of inventory and crafts by both me and @Paneedah.
⏮️ Backwards Compatibility
This is fully backward compatible with Dev 16 and previous.
📚 Related Issues & Documents
Fixes #331 Fixes #35
📖 Added to documentation?
Summary by CodeRabbit
Bug Fixes
Refactor
Style
Chores