Closed strubium closed 8 months ago
The recent update addressed several bugs and made optimizations across the game. Notably, it fixed the custom skin system, rendering issues, and user interface problems. The muzzle flash from the VSS Vintorez, which was not supposed to occur, has been removed. Additionally, several under-the-hood improvements were made to enhance the game's performance.
File Path | Change Summary |
---|---|
Changelog.md | Updated with fixes for custom skin system, rendering errors, missing language entries, animation and tooltip issues, inventory positioning, exposure correction, weapon use in spectator mode, and spawning math corrections. Also noted the removal of muzzle flash from VSS Vintorez and general optimizations. |
.../mwc/items/guns/VSSVintorezFactory.java | Removed unused code and set withFlashIntensity to 0.0f to eliminate muzzle flash. |
Objective | Addressed | Explanation |
---|---|---|
Muzzle flash when shooting from VSS Vintorez (#284) | ✅ | The withFlashIntensity value has been set to 0.0f, which directly addresses the issue of muzzle flash when firing the VSS Vintorez. |
The code changes are specifically targeted towards the objectives listed in the linked issue, and upon reviewing the provided code snippets, it is clear that the issue of muzzle flash on the VSS Vintorez has been addressed by setting the flash intensity to zero, hence meeting the primary objective.
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It is already included in https://github.com/Cubed-Development/Modern-Warfare-Cubed/pull/312
📝 Description
Adds the changes by MCT32 in PR #308. Everything is copy-pasted form there PR
🎯 Goals
This change simply makes the gun behave more realistically.
❌ Non Goals
Fix eveything
🚦 Testing
https://private-user-images.githubusercontent.com/32090502/284242502-13e4796b-0fc1-4528-9657-91eb5d74b45e.mp4?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MDQ0OTU4MjQsIm5iZiI6MTcwNDQ5NTUyNCwicGF0aCI6Ii8zMjA5MDUwMi8yODQyNDI1MDItMTNlNDc5NmItMGZjMS00NTI4LTk2NTctOTFlYjVkNzRiNDVlLm1wND9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNDAxMDUlMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjQwMTA1VDIyNTg0NFomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTZiMjFjOGQwNjUwOWFjMTA2YjhiMzA1ZGRhOWZlOWMzNWRiNmNhNzFjOWM2YzViN2RjNDYxOThlNDFmN2FkYmQmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0JmFjdG9yX2lkPTAma2V5X2lkPTAmcmVwb19pZD0wIn0.TttuWhpe-WYhJAzrlf-lzLy8zDdFC4SjM7GH4DWCYbA
⏮️ Backwards Compatibility
1.12.2
📚 Related Issues & Documents
Fixes https://github.com/Cubed-Development/Modern-Warfare-Cubed/issues/284
📖 Added to documentation?
Summary by CodeRabbit
Bug Fixes
ResourceLocation
errors.Improvements
Documentation